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2D Toon-Style 3D Avatar - "Blue Cat"

Like many exploring the potential of digital assets and IP, I resonated with the Cool Cats origin story and community (W💙TC).
It inspired me to create this (unofficial) 3D Blue Cat character in an attempt to master two things:
- stylized 2D toon-style shader and toonline rendering techniques for real-time applications.
- VRM, or VTubing avatars, one of the most adopted avatar systems in use in the creator economy (based on Unity's humanoid skeleton standard and the glTF 3D web format).

I used Blender for modeling, blendshapes, UV unwrapping, rigging, weight painting, & animation, Photoshop for texture creation, and Unity for VRM setup (dynamic spring bones, metadata, etc.).
The final asset is entirely "metaverse-ready," aka suitable for multi-platform real-time applications, including facial & body mocap animation, immersive digital experiences, and VTubing. ✨

Created using design reference of "Blue Cat" from Cool Cats (https://coolcats.com/).

Final rigged & animated interactive 3D character (Sketchfab)

360° turnaround in shaded viewport (Blender)

Avatar model multi-platform

Avatar real-time face tracking (Google Meet, in browser)

Wireframe model lined up with orthographic character designs (Blender)

Runtime animation retargeting (Unreal Engine 5)

Outfit variants

Outfit variants

Facial expression variants

Facial expression variants

Modifier stack: armature, subdivision surface, solidify (outline), triangulate (Blender)