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Procedurel Geometry Nodes - "Chugs x Chimpers"

A personal challenge project to better understand Blender's powerful Geometry Nodes (non-destructive procedural node-based tool for modelling, animation, and simulation), with a visual theme of "community."
My goal was to combine both keyframe and procedural animation in the node graph to create a scene that harnessed the power of a procedural workflow, while bringing out the uniqueness of the character.
The floor itself is animated using both image and procedural textures. The instanced characters are random in scale and pull from a randomized selection of model variants with various animation actions, with materials applied based on the 3D pixel grid.

Characters based on designs of "Chugs" from Cool Cats (https://coolcats.com/) and the Chimpers pixel art (https://chimpers.com/).

Final rendered animation

Navigating the scene in shaded viewport (Blender)

Wireframe scene in viewport | Original rigged character in shaded viewport (Blender)

Wireframe scene in viewport | Original rigged character in shaded viewport (Blender)

Geometry Nodes set up (Blender)

Geometry Nodes set up (Blender)