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2D Toon-Style 3D Avatar - "Chimpers"

Collaberating with one the strongest emerging IP brands in web3 and social media (!CHIMP 🐒), I continued to build on and streamline everything I've been learning about:
- stylized 2D toon-style shader and toonline rendering techniques for real-time applications.
- VRM, or VTubing avatars, one of the most adopted avatar systems in use in the creator economy (based on Unity's humanoid skeleton standard and the glTF 3D web format).

I used Blender for modeling, blendshapes, UV unwrapping, rigging, weight painting, & animation, Substance 3D Painter for surfacing, and Unity for VRM setup (dynamic spring bones, metadata, etc.).
The final asset is entirely "metaverse-ready," aka suitable for multi-platform real-time applications, including facial & body mocap animation, immersive digital experiences, and VTubing. ✨
It is also a playable avatar available to Nifty Island players who hold a Chimpers digital asset. 🌴

Created using design reference of "Chimpers" characters from the Chimpers lifestyle IP brand (https://chimpers.com/).

Creating the 3D Chimpers rigged model (Blender, Substance 3D Painter, Unity)

Creating the 3D Chimpers rigged model (Blender, Substance 3D Painter, Unity)

Final rigged & animated interactive 3D Chimpers (Sketchfab)

Final 3D model variants & re-skins - 360° turnaround renders (Blender)

Making of 3D Chimpers, real-time interactive, and rendered animation